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Nowość Promod 4.42!Dodał: velvet, dnia: 22/06/2009, 02:52, Kategoria: GameMod

PromodLIVE zdominował na jakiś czas scenę cod4, taka decyzja zapadła w momencie kiedy zespoły nie mogły się zdecydować na jakim modzie rozgrywać swoje spotkania. Tutaj, jak pamiętamy TCA podjęła decyzję, odsuwając 4,41 na bok. W między czasie szwedzka scena przygotowała wielki update, nazywając go Promod 4.42! Został już uruchomiony serwer TDM, na którym możecie śmiało testować nowe ustawienia.


gameconnect.se - dailyGAMERS| promod4.42 IP: 83.233.69.250:28960.


Promod 4.42 możecie pobrać bezpośrednio TUTAJ! Pełna charakterystyka w języku angielskim poniżej.



dailygamers.eu
Promod 4.42 Changelog
http://www.modernwarfare.se/promod4/
2009-06-21

Developers: Trivve & Ingram
Manager: abhi

( Compared to Promod Live )

Except various bug fixes and code-enhancements:

- Fully functional shoutcaster overlay for all resolutions and aspect ratios
- Class loadouts are preserved in the rank file
- Class related binds
- Enhanced client- and server-security
- Small changes/improvements to the hud and menus
- Players left-HUD" is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
- Full Hardcore-mode support, including support for all gametypes
- Potential fix for red enemy crosshair through smoke
- Forced the Weapon Cycle Delay dvar ("cg_weaponCycleDelay" to a minimum of 25 to prevent fast reload scripts
- Added a strat mode with nadetraining possibility, similar to AM4PAM
- Client-side scorebot functionality implemented, similar to the PAM4 ditto.
- Only changes related to weapon (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16
- All taunts sounds removed

FAQ:

Check readme.

PROMOD_MODE(S)

MR-modes:

match_mr(x),
match_hc_mr(x),
lan_mr(x),
lan_hc_mr(x),
1v1_mr(x),
1v1_hc_mr(x),
2v2_mr(x),
2v2_hc_mr(x),
knockout_mr(x),
knockout_hc_mr(x),
knockout_lan_mr(x),
knockout_lan_hc_mr(x),
knockout_1v1_mr(x),
knockout_1v1_hc_mr(x),
knockout_2v2_mr(x),
knockout_2v2_hc_mr(x)

Non-MR:

match
match_hc
comp_public,
custom_public,
strat

SCOREBOT

Scorebot currently only for S&D.
To enable scorebot, add this to your server config:

seta promod_enable_scorebot "1"
sets __promod_attack_score ""
sets __promod_defense_score ""
sets __promod_ticker ""
sets __promod_version ""
sets __promod_mode ""

FORCED COMMANDS

All these dvars are forced by Promod automatically, and make sure they stay untouched to avoid being punished!

aim_automelee_enabled 0
aim_automelee_range 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
sm_enable 0
r_dlightLimit 0
r_lodscalerigid 1
r_lodscaleskinned 1
cg_drawcrosshairnames 0
cg_viewzsmoothingmin 1
cg_viewzsmoothingmax 16
cg_viewzsmoothingtime 0.1
cg_huddamageiconheight 64
cg_huddamageiconwidth 128
r_filmtweakInvert 0
r_zfeather 0
r_smc_enable 0
r_distortion 0
r_desaturation 0
r_specularcolorscale 0
fx_drawclouds 0
r_fog 0

com_maxfps 40 - 250
cg_weaponcycledelay 25 - higher
compassplayerwidth EQUAL TO compassplayerheight
compassfriendlywidth EQUAL TO compassfriendlyheight

CLASS BINDS

You can bind them via the in-game menu. (Controls - Multiplayer Controls…)
Alternatively you can manually bind them in the console.

bind KEY COMMAND

openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon
openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade
openscriptmenu quickpromod assault
openscriptmenu quickpromod specops
openscriptmenu quickpromod demolitions
openscriptmenu quickpromod sniper

NOTES FOR SERVER-ADMINS

fs_game must be set to fs_game "mods/promod442". Some old PAM dvars are either removed or renamed to "promod_". Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.


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