PromodLIVE zdominował na jakiś czas scenę cod4, taka decyzja zapadła w momencie kiedy zespoły nie mogły się zdecydować na jakim modzie rozgrywać swoje spotkania. Tutaj, jak pamiętamy TCA podjęła decyzję, odsuwając 4,41 na bok. W między czasie szwedzka scena przygotowała wielki update, nazywając go Promod 4.42! Został już uruchomiony serwer TDM, na którym możecie śmiało testować nowe ustawienia.
Promod 4.42 możecie pobrać bezpośrednio
TUTAJ! Pełna charakterystyka w języku angielskim poniżej.
dailygamers.eu
Promod 4.42 Changelog
http://www.modernwarfare.se/promod4/
2009-06-21
Developers: Trivve & Ingram
Manager: abhi
( Compared to Promod Live )
Except various bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios
- Class loadouts are preserved in the rank file
- Class related binds
- Enhanced client- and server-security
- Small changes/improvements to the hud and menus
- Players left-HUD" is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
- Full Hardcore-mode support, including support for all gametypes
- Potential fix for red enemy crosshair through smoke
- Forced the Weapon Cycle Delay dvar ("cg_weaponCycleDelay"
to a minimum of 25 to prevent fast reload scripts
- Added a strat mode with nadetraining possibility, similar to AM4PAM
- Client-side scorebot functionality implemented, similar to the PAM4 ditto.
- Only changes related to weapon (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16
- All taunts sounds removed
FAQ:
Check readme.
PROMOD_MODE(S)
MR-modes:
match_mr(x),
match_hc_mr(x),
lan_mr(x),
lan_hc_mr(x),
1v1_mr(x),
1v1_hc_mr(x),
2v2_mr(x),
2v2_hc_mr(x),
knockout_mr(x),
knockout_hc_mr(x),
knockout_lan_mr(x),
knockout_lan_hc_mr(x),
knockout_1v1_mr(x),
knockout_1v1_hc_mr(x),
knockout_2v2_mr(x),
knockout_2v2_hc_mr(x)
Non-MR:
match
match_hc
comp_public,
custom_public,
strat
SCOREBOT
Scorebot currently only for S&D.
To enable scorebot, add this to your server config:
seta promod_enable_scorebot "1"
sets __promod_attack_score ""
sets __promod_defense_score ""
sets __promod_ticker ""
sets __promod_version ""
sets __promod_mode ""
FORCED COMMANDS
All these dvars are forced by Promod automatically, and make sure they stay untouched to avoid being punished!
aim_automelee_enabled 0
aim_automelee_range 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
sm_enable 0
r_dlightLimit 0
r_lodscalerigid 1
r_lodscaleskinned 1
cg_drawcrosshairnames 0
cg_viewzsmoothingmin 1
cg_viewzsmoothingmax 16
cg_viewzsmoothingtime 0.1
cg_huddamageiconheight 64
cg_huddamageiconwidth 128
r_filmtweakInvert 0
r_zfeather 0
r_smc_enable 0
r_distortion 0
r_desaturation 0
r_specularcolorscale 0
fx_drawclouds 0
r_fog 0
com_maxfps 40 - 250
cg_weaponcycledelay 25 - higher
compassplayerwidth EQUAL TO compassplayerheight
compassfriendlywidth EQUAL TO compassfriendlyheight
CLASS BINDS
You can bind them via the in-game menu. (Controls - Multiplayer Controls…)
Alternatively you can manually bind them in the console.
bind KEY COMMAND
openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon
openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade
openscriptmenu quickpromod assault
openscriptmenu quickpromod specops
openscriptmenu quickpromod demolitions
openscriptmenu quickpromod sniper
NOTES FOR SERVER-ADMINS
fs_game must be set to fs_game "mods/promod442". Some old PAM dvars are either removed or renamed to "promod_". Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.